//enemy2element(integar)
//returns element from enemy number
///*
switch argument0{
case 0: return "null";break;//nothing
case 1: return "u";break;//hell crawler
case 2: return "n";break;//crawler
case 3: return "n";break;//guardian
case 4: return "n";break;//infestor
case 5: return "t";break;//reaper
case 6: return "u"break;//specimen WSS
case 7: return "u";break;//specimen SWSS
case 8: return "u";break;//demon
case 9: return "u";break;//lost soul
case 10: return "t";break;//droideca
}

//*/
